![]() ![]() Stylish, futuristic, and not just placeholders. ![]() The previous ones seemed as it was, part of a game while these new HUDs seem more part of the vehicle your in. It seems to fit far more than there previous HUDs did. The Seamoth, Prawn Suit, and Cyclops Camera’s have been revamped and as I may say a more stylish HUD. When rocket Stage 3 is completed, the tooltip and behavior on Cuddle Fish changes from 'Stay' to 'Say Farewell ' (or something along those lines), and when clicking it would play the special goodbye animation that Louis created. corystrader on Hook up Cuddle Fish goodbye. If not, I don’t know if I can handle an scripted scene of having to say goodbye to him.īut the other half of this update is the HUD changes to vehicles. in Done B81: Bugfixes on Subnautica Development. Hopefully when they finally add the escape rocket it can come with a second seat/aquarium/fish bowl (Think Klaus from American Dad) for this little guy to go home with you. Seeing him circling around you in any vehicle (especially in a Cyclops) makes an already great game a bit more personable. Again, will ram any leviathan to death if it means protecting him and doing more magic tricks for him. Like all small fish, I tend to keep hitting him by accident. Get use to him squeaking in pain as he follows you in your Cyclops. Yes I’m naming mine Keith, not that you can name it in the game. I just hope never have to see a Reaper eat him as I will ram my Cyclops, getting it destroyed if it means keeping Keith alive. The stuffed animals and talking bobblehead shall go wanting as you live, laugh, and love your Cuddlefish as he follows you on your adventures throughout Subnautica. Now you finally have a living “companion” that doesn’t run away at the first site of you or try and eat you. Our personal Cuddlefish has finally arrived in Subnautica. This is a very small update but still an update nonetheless. (Click on GIF to go to announcement page)
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